Theme of Phoenix Wright (Turnabout Mode)- Ultimate Marvel vs. Capcom 3
Theme of Nova- Ultimate Marvel vs. Capcom 3
Hey guys, and welcome to yet another one of my reviews, this time detailing one of my most anticipated titles in years. Before delving into it, I want to give you guys a history between Marvel vs. Capcom and me. Back when I was a kid, my dad gave me a few quarters to play a few games at those long forgotten places called arcades. I discovered Marvel vs. Capcom, and although I didn’t have the faintest clue about Capcom, I saw that you can play as Spider-Man and Venom, which in my stupid child mind made it the greatest game ever. Years later I saw Marvel vs. Capcom 2 at an arcade, and saw that Spider-Man and Venom were in it as well, and in my stupid middle schooler mind, it was one of the greatest games ever.
Over the years, I delved into the series more, playing the earlier titles and loving them all. Now in my stupid young adult mind, any game with Spider-Man will get me giddy, but it wasn’t that factor alone that made me love the games so much. It was that they were fun. Just plain fun, something that I love out of games. You didn’t need to learn intense combos or make strategies. You just chose your team and had a blast. Once I got my PS3 on November of 2009, I got Marvel vs. Capcom 2 and still love it to this day. Come April of last year and I scan the words Marvel vs. Capcom 3 and I couldn't believe what I read. A series that I thought was done was coming back and the trailer looked amazing. Over the months I tried to only know what characters were in it and didn’t look through much information because I wanted the same fresh experience I had with the other games. This was pretty much my experience with the series and my expectations were soaring with the game, and now I have played it to reach my final consensus in this review. Enjoy.
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Marvel vs. Capcom 3: Fate of Two Worlds
Platforms: PlayStation 3 (under review), Xbox 360
Publisher: Capcom
Developer: Capcom, Eighting
Release Date: February 15, 2011
Genre: Fighting
I never thought I would be saying this, but Marvel vs. Capcom is back. After years since the outstanding Marvel vs. Capcom 2, there have been no signs of a sequel, and many thought the series was dead. Now Capcom has resurrected the series for the new generation of consoles, boasting the same insane gameplay with a bit of balance and enhancements to the formula this time around. Is Marvel vs. Capcom 3 a ride you want to take once more, or should we dust off our copies of Marvel vs. Capcom 2 and forget about this game?
The first thing that you will notice about that game is the overall presentation of the game. It seems that it took a sleek and overall futuristic look, rather than Marvel vs. Capcom 2’s jazzy and upbeat feel. The menus are nicely organized and easy to navigate through, with an offline mode and online mode submenu, along with a menu to see your statistics and your play style, with the option of comparing yours along with your friends. Along with that is a gallery, where you can look through songs, art, and models based on the game. The only thing I wish was that instead of a question mark for character endings you didn’t unlock, there can be some indicator of the missing character’s extras, because it can get annoying to go through a manual to look for characters you haven’t beat the game on Arcade Mode with. Aside from that, the menus and presentation are rather nice and the menu is easy enough to navigate through, despite the slight inconvenience.
The story in the game is simple, with it being that Doctor Doom and Albert Wesker have both combined forces with various Marvel villains to conquer both worlds. Unfortunately, Galactus is awoken and is bent on destroying the Earth. Determined to stop Galactus from succeeding, both worlds combine efforts to bring an end to this fate. Overall the story in the game is weak, albeit slightly improved from Marvel vs. Capcom 2. The thing that bothers me the most is how great the graphics and story trailers leading into the game were, but the end result were comic book cutout endings with the same music tracks playing through. It was just an overall lazy effort by Capcom and all of the promised cameos were uninspired, like Ryu fighting Iron Fist and Hulk beating up Nemesis. It would have been much better if Capcom went with the in game cut scenes, or at the very least have animated ones like in Street Fighter IV. Overall, this was a weak effort and a missed opportunity for Capcom to bring in a neat, or at the very least, entertaining story.
I love me some guns!
Moving on to the graphics, they are nothing short of spectacular. While the series was always in 2D, the 3D brought into this makes the action so much lively and just as explosive as the previous games. The work from the MT Frameworks engine used in Resident Evil 5 and Lost Planet 2 is obvious, making it a pretty and smooth game. All of the models look fantastic in the game, with jaw dropping visuals, both in the action and on the background. The game also runs at a very fast pace, just like the previous games in the series.
Stages are what steal the show in the visuals. Capcom took notes in what the fans wanted, and made a collection of stages based on the many properties, adding in a sleuth of detail. Stages range from a Ghosts N’ Goblins themed stage, having you traveling through a moat with the many enemies on the background, to The Daily Bugle with a giant Spider-Man balloon and many billboards of various characters, to a mixture of the Tricell and Umbrella facilities from the Resident Evil series, with Tyrant in the background and creatures breaking out if you cause enough damage. Overall, this game has some of the best looking visuals that Capcom has made, with fantastic stages. The only shame is the extremely low stage count, which is a disapppointment, considering how great the others looked.
You can’t have a fighting game without a diverse cast, and Marvel vs. Capcom 3 has a great cast of characters. The series has some fantastic newcomers, such as Dante, Wesker, Deadpool, Mike Haggar, and Arthur from the Capcom side, and Super Skrull, Taskmaster, Phoenix, Dormammu, and X-23 (who is surprisingly one of my favorite characters in the game) from Marvel. What’s worth noting is how there are barely any useless characters in the game and how fun they are to play as. Many duos like X-23/Wolverine and Hulk/She-Hulk were originally thought to play similar, but in terms played completely different with their own diverse movesets. Many characters like Amaterasu were also cleverly given movesets to accommodate a fighting game, such as making the Celestial brush attacks implemented in the fighting.
The exchanges between the character pre and post-match are great and often hilarious |
Capcom also took notes of the characters’ histories and threw in a few lines comic book fans can easily understand. These range from Deadpools’ replication of Ryu’s shoryuken, to Phoenix whispering “Scott” when she is knocked out, to Iron Man yelling “Avengers, assemble!” if you choose him along with Thor and Captain America. It’s these little touches that mean a ton to the fans, and the attention to detail is tremendous, with many of the character exchanges adding so much uniqueness to the fighting.
The only fault is that the Capcom side could have used a better cast, bringing in some more relatively unknown characters into the mix, or instead of so many Street Fighter II characters, brought in some Alpha or III characters like Ibuki or Rose. It also strikes me odd to see well known faces like Frank West, Gene from God Hand, and Phoenix Wright out of the picture, as they are very well established characters from Capcom.
A lot of favorites have been added along with some fantastic newcomers |
The Capcom side of change felt rather unnecessary. Many characters such as Chris and Rad Spencer have on their outfits from the less popular games like the Bionic Commando reboot and *shiver* Resident Evil 5. Other than Wife Arm and Chris, the other character who I have gripes with is Jill. I mean, seriously. What’s your problem, Capcom? After months of hoping that she would be announced, you bring her in, but in the form that nobody likes? Way to go, you made my favorite character in the series my least favorite character in this game. Some of the choices like Wife Arm or horrendous Jill makes it seem as though Capcom was intentionally trying to troll the fans, in which they succeeded.
The gameplay has the same approach as the previous game in the series. You choose 3 characters, with 3 assist types, ranging from projectile to close hits. Assists can be done by pressing either R1 or L1, depending on who you want to summon, and holding either button switches to the specified character. One assist type that I have noticed being gone is the heal type, which is fine, considering how the game is more forgiving in restoring lost health through chaining Hypers and exchanging characters, all which allow you to restore lost health, indicated by the red portion of your health bar. Assists also play the same way, and have the same opportunity to lose twice as much as health if hit during performing an assist, although it is apparent that assist characters have a smaller amount of time to be able to be hit by the opponent, as they are invulnerable once they start their taunt after their attack.
You may be initially annoyed with an overhaul of controls, but they are absolutely fantastic |
Although there is the option of exchanging, the opponent can do an aerial counter by pressing the same direction and launch button as the combo breaker. This causes the person to lose their combo and gives the opponent time to regain ground from a safe distance.
Hypers are also done the same way as they were in the previous games, with pressing 2 attack buttons while making a stick movement simultaneously, with regular Hypers taking a bar away from the Hyper Meter, while a Level 3 takes 3 bars away. The Hyper Meter can be replenished by damaging or taking damage from the opponent, as well as blocking, and unlike the previous games, your meter does not increase from attacking without connection. The maximum amount of Levels a Hyper Meter can have is 5, with actions like Snap Backs and Cross Over Counters taking a bar each. Also returning is the dash button, which is used by pressing R2 instead of forward twice. This is a much needed return, as the console versions of Marvel vs. Capcom 2 didn’t contain it, making some combos a lot harder than they needed to be. Also, doing a Team Combo is much easier. With the press of L2, you can have your characters team up and perform their Hypers, which sets up for a high amount of damage.
Quite possibly the greatest move ever created for a fighting game
New to the gameplay are Level 3 Hypers, taking the cinematic approach from Street Fighter IV. It also seems that Capcom paid attention to the fact that the Ultras in the game were extremely overpowered, in which they made sure to not make the Level 3 Hypers too destructive. The cinematic approach taken is brief but all look great, with shots of the character giving a severe beating, such as Iron Man dragging his opponent through the floor, then throwing them in the air before shooting a large unibeam from his chest. Many of the moves are devastating and sometimes humorous, like She-Hulk throwing a car at the opponent while commenting on her disdain for Sunday drivers, or Deadpool literally hitting the opponent with his health and Hyper bar, before taking a giant baseball swing with the latter. Moves like these are absolutely hysterical and never get old. Overall, the Level 3 Hypers are a welcome addition and bring in even more insanity to the already insane gameplay.
If all of this sounds like too much, you can always use the new Simple Mode, which maps special moves and Hypers at the press of a button. I personally found this to be very unnecessary, as it adds nothing to the game and makes the gameplay itself much less rewarding, while adding nothing to the experience of what makes a fighting game fun. Although the Simple Mode is pointless, the control system in this game is a very fun one, and has a good mixture of prediction and strategy blended in together.
The final thing worth noting about the new additions to the gameplay is the X-Factor, which once per match, boosts your stats for a limited period of time by pressing the four face buttons at the same time. The less characters you have, the longer you have it and the stronger you are. The X-Factor omits chip damage and allows you to regain your lost health from the red portion of your health. Overall, I found this to be very unnecessary to the game and it literally adds nothing other than a chance for the opponent to win. There will be plenty of times when you are on the verge of winning, but one X-Factor will destroy you. It’s just so meaningless and I would have preferred a better system or a way to disable it.
Always chaotic; never dull |
Fate of Two Worlds- Marvel vs. Capcom 3
Theme of Arthur- Marvel vs. Capcom 3
Theme of Wolverine- Marvel vs. Capcom 3
Theme of Spider-Man- Marvel vs. Capcom 3
Theme of Ryu- Marvel vs. Capcom 3
Theme of Amaterasu- Marvel vs. Capcom 3
I Wanna Take You For A Ride Remix- Marvel vs. Capcom 3
Aside from the gameplay and characters, the sound is another leading triumph in the game. To put it this way, Marvel vs. Capcom 3 has one of the best soundtracks in a fighting game, bringing in many old favorites remixed, while also throwing in some fantastic new tunes that match the style and personalities of characters. Many themes such as the Ghost N’ Goblins theme have been revamped with a guitar cover, and many well known theme’s in the series, such as Captain America’s have gotten modernized versions of their themes, all of which sound fantastic. My personal favorite is Spider-Man’s, and many others such as Captain America, Amaterasu, Ryu, Deadpool (which is absolute nonsense, fitting the character perfectly), and a ton of others. The only theme that I was not a fan of was X-23’s which was just awful. Other than that, the soundtrack, even going as far as the music playing on the Continue screen is nothing short of fantastic, bringing in a mix of revamped and new, making it huge fan service, while appealing to newcomers.
Along with the fantastic music comes the fantastic voice acting, with many of the characters sounding right on par with how they ought to be. The English voice actors in particular did a fantastic job on newcomers like Mike Haggar, Arthur, Super Skrull, and many others. Other characters like Iron Man and Doctor Doom have a robotic tone in their voice, which is appropriate for their characters, while the Street Fighter characters sound like they did in Street Fighter IV (which I switched to Japanese). All of the characters sound fantastic, and it shows how much of an amazing job Capcom did on their characters.
The game may not have a ton of content, but the quality is tremendous |
The Mission Mode is basically a tutorial on combo making, starting off with simple combos to do, while eventually moving on to harder stuff like linking attacks and canceling them to extend and add more damage to your combo. While a standard tutorial for newcomers would have also been nice, this is a good addition for those yearning to pull off some well orchestrated combos.
Online flows rather well has the same matchmaking system as Street Fighter IV, which was based on skill. Your skill is determined through your License Card, which states your strong and weak points, and also gives you a rank, which is based on your wins. There are ranked and unranked matches, with the former increasing your experience and ups your ranks, while the latter is for casual matches. So far, the online has not been bad at all, and the slow downs really come down to whether you have a bad connection or not. While the online play is good, one large downer is the fact that you can’t save replays or there even being a Spectator Mode, like in Street Fighter IV. This is a huge loss, as sitting in the lobby with a group of friends is very boring and unexciting, as you can only see the fighters’ health drop. Hopefully there is a DLC patch in the future that serves this lacking area.
Mission Mode teaches the beginners some basic and advanced combos |
DLC can also play a huge role in replayability, with the opportunity to add new characters, stages, modes, and many other elements to add some lasting value. This is great news, but my biggest concern is that Capcom will try to overprice their future DLC, taking advantage of the fans. This is evident by releasing DLC characters for $5 each, which is absurd, with the absurdity being the fan favorite STARS uniform of Chris being with other remarkable iterations of characters for another $5. This is just taking advantage of fans, and is a very unfair, smart, yet dishonest approach to people supporting the game, and knowing Capcom, a Super Marvel vs. Capcom 3, which makes the original invalid, can very much so be possible.
Although flawed, it's everything I wanted from an MvC sequel. In other words, it's perfect |
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Pros:
+Fast paced and ridiculous action that the series is known for
+The new button layout is easy to pick up and a ton of fun
+Ridiculously fun
+The online play flows smoothly
+Amazing graphics catching the comic book feel
+Mission Mode gives you some help in getting used to the game and combos
+The exchanges between characters are great and add personality to the mix
+A great cast of characters, with the Marvel side being excellent
+Most of the characters are useful and distinctive, making very little slots felt wasted
+Tons of references to the respective comic books and series
+Some newcomers like Dormammu and X-23 are surprisingly excellent
+Deadpool
+Level 3 Hypers are well done, yet not overpowered
+An amazing soundtrack bringing in many classics and adding some good ones
+The fighting will keep you coming back for more
Cons:
-The Capcom side is good, but could have been better
-The story is weak, with no effort in even telling it
-The number of stages is pathetic
-X-Factor is pointless and adds nothing to the fighting. It would have been nice to have an option to turn it off
-Some characters have the wrong incarnations, like Wife-Arm instead of Rad
-A Vs. for 1 Player and some more extras would have been nice
-No Spectator Mode makes lobbies a bit boring
-The DLC is ridiculously overpriced
-I miss MvC 2 Jill ;-;
-Seriously. How can I troll Alex, now?
-WHY IS RE 5 JILL IN THIS!? SHE SUCKS! STARS JILL IS 1000 TIMES BETTER! CAPCOM, I AM GOING TO MARCH IN YOUR OFFICES AND {censored] AND AFTER THAT [censored] AND WHEN I’M DONE, I’LL TAKE YOUR CUT OFF ARM AND [censored] UNTIL [censored] [censored] [censored] [censored] [censored] In short, I was not pleased by this decision
Final Words: I love this game, there’s no doubt. My worries I initially had were swept away when I was blown away by the amazing fighting and fun gameplay. Although I wish there was a story mode and some extra content, the fighting is so addictive and fun that it doesn’t ruin the experience at all. While some may be turned off by the lack of extra content, the game is perfect for me. Being a fan since X-Men vs. Street Fighter, I was wary that the game might not reach my expectations, but I was blown away. Just the fact that I’m playing a game in a series I thought was long dead is a dream come true, and bringing in my favorite characters along with fantastic additions like Deadpool, Dante, and Mike Haggar makes this even more fantastic. I don’t care what anybody thinks of my verdict, but this is the most fun I’ve had with a videogame in years, and this not only has a firm chance of being my game of the year, but it’s the best fighter I’ve played this generation, with only Street Fighter IV coming close to surpassing it. Marvel vs. Capcom 3 is a firm reminder to me that at times the quantity may be low, but the quality is tremendous. Honestly, every person has a certain game that is perfect in their eyes and represents their enjoyment with this medium and Marvel vs. Capcom 3 is it for me, being just as good if not better than its predecessor. Whether or not you agree with my opinion is fine, but Capcom has created a game that I can gladly call one of my favorites and reminded me why I like playing games in the first place.
Buy it or Drop It?- Buy It!